The Chess Mind

Author: Dennis Monokroussos.
This is a blog for chess fans by a chess fan who is more than a chess fan - other topics do creep in from time to time, per my interest.
All material here is copyrighted, and may not be reproduced without my prior permission.

Tuesday, May 30, 2006

World Championship Update
I'm referring to the computer world championship, which is the event featuring the strongest chess players on Earth, except that no one's playing. Bracketing the metaphysics for the moment, the current standings after 6 of 11 rounds offer great advertising for ChessBase, as Shredder and Junior are tied for first with 4.5 points. Half a point back are pre-event favorites Rajlich (a version of Rybka) and Zappa (aka Zap!Chess - another ChessBase product), along with Johnny and DIEP.

Full results here.
Posted by Dennis Monokroussos on Tuesday May 30, 2006 at 2:11am. 0 Comments 0 Trackbacks

Thursday, May 25, 2006

A World Championship where the participants don't play. Also, there are no participants. Part 1
Let's start with the easy part. The 14th World Computer Chess Championship started today (Wednesday) in Torino (Turin), Italy, part of the great big festival featuring the Olympiad. Fritz isn't entered, but the other big guns are: Zappa (aka "Zap!Chess"), Rybka (named "Rajlich" here, after its programmer), Shredder, Junior, freeware favorite Crafty, and others. The event home page is here; results page here.

Related Posts (on one page):

  1. And the World Champion is...
  2. World Championship Update
  3. A World Championship where the participants don't play. Also, there are no participants. Part 1
Posted by Dennis Monokroussos on Thursday May 25, 2006 at 11:51pm. 2 Comments 0 Trackbacks

Saturday, May 20, 2006

The Current State of Chess Engines
News flash: they're all terribly strong! The mightiest of the lot is...well, it depends on your machine. IF you have a quad processor machine, then Zap!Chess [sic] is the top dog with a 2995 rating.

If you're like me, however, and have a lowly single-processor machine, then Rybka is the boss, only one point below Zap!Chess at 2994. Pretty remarkable: just as strong as ZC, yet with only one-fourth the processing power.

The gap between these two engines (in various versions) and the rest of the field is pretty substantial, with Deep Shredder 9 (on a dual-processor machine) and Fritz 9 enjoying ratings in the 2850s. (Go here for the details.) The good news for Shredder fans like me is that Shredder 10 and its Deep (i.e. multiprocessor) version will be sold by ChessBase next week (on the 24th), and the product blurb promises an 80 point increase on all previous versions. That would place it around 2930-2940, not too far behind Zap! and Rybka.

So what should the customer do? That depends on several factors. If you don't have any ChessBase software, then if you have a single processor machine, I'd recommend waiting a few days for Shredder. That way you get their excellent interface, two one-year accounts on their Playchess server (where I do my Monday night shows), a database, and some nifty programming allowing much faster tablebase access than usual for chess engines.

If you have ChessBase software and a multiprocessor machine, then Zap!Chess might well be the best choice, as its programmer specially designed the engine for that very purpose.

If you're already set up with ChessBase and, like me, are still in the stone ages (i.e. using a single processor machine), then while Shredder will give it a run for the money if the promise comes true, Rybka is the king of the hill, at least for the moment. Further, when you purchase Rybka, you're purchasing a subscription, and thus as new mini-releases come available (as they have with some frequency thus far), you get them right away.

As I wrote at the end of my previous post, however, tools are our servants, not our masters. And while chess engines and other chess software make wonderful tools, when we let them do our work for us, we've gone off the rails. If you want to improve, then the correct order is minds first and second, computers third, and minds again in fourth. (Decoded, I mean this: first, play; second, analyze your games; third, check your moves and analysis (interactively!) with the computer; fourth, extract lessons from the computer analysis. Rinse and repeat.)
Posted by Dennis Monokroussos on Saturday May 20, 2006 at 1:42am. 1 Comments 0 Trackbacks