Fans of his opening work and readers of Chess Today will be familiar with GM Mikhail Golubev. A recent and fairly extended interview with him can be found starting on this page, but here I'll draw your attention to something he said near the very end:
[Question:] I practically never saw nice websites for those who may wish to learn how to play chess from the complete zero level...
[Golubev's Reply:] Personally, I prefer, for example, to analyse some Fischer Attack game with a novelty around the move 20. I like to annotate games. Also to annotate them in the "Informator style", without any words - in such way I annotated games for Informator and New in Chess in the pre-computer era. With some ideas and, not too often, decent quality. But I am afraid that nowadays it is possible to teach [a] monkey how to push a few buttons inside the Rybka or Fritz interface, and the result will be of [...] better quality than these old notes of mine... I see that explaining computer’s variations becomes a larger and larger part of the annotator’s work. This trend is not new, but it started to really disturb me only recently, right now I am still not sure what to do about that. Nothing dramatic, in any case. [Emphasis added.]
Ah, those darned monkeys! In truth, the monkeys won't replace the GMs. They really just exist online in the form of 1300s berating the grandmasters they're watching for missing some "obvious" move found by their quad-cores running Rybka; those of us who want to learn will read what strong analysts have to say. We might check their analysis with the computer, but whatever we come to understand almost always results from the text, not the printout.
I agree with you though that computer feed lines will never replace GM commentary. GM commentary always has a rhythm to it that shows the player understands the position even if their move isn't the "strongest" relatively. Computer moves can often be totally non sequitur until 15 moves later when everyone goes "Ah the point!"